Use explicit marshalling to update a WPF UI from a non-UI thread


One option for updating a WPF UI from a non-UI thread (including a background worker) is to perform explicit marshalling using the dispatcher. A simple example follows.

A separate blog entry details how to update a UI using a background worker’s implicit marshalling.

Lets assume there is a C# window mediator class that has a reference to a pair of WPF controls – one for user input and one for user reporting. The WPF window constructs the mediator and sets the two control properties during its construction. Two functions provide access to the data and may be called from any thread:

public partial class MainWindow : Window
{
    private WindowMediator m_mediator = null;

    public MainWindow()
    {
        InitializeComponent();
   
        m_mediator = new WindowMediator();

        // Controls declared in the window's XAML
        m_mediator.IncomingDataControl = m_xamlTextBox;
        m_mediator.ReportDataControl = m_xamlTextBlock;
        ...
    }
    ...
}

public class WindowMediator
{
    // Controls.  A TextBox to retrieve data and a TextBlock to report data
    public TextBox IncomingDataControl { private get; set; }
    public TextBlock ReportDataControl { private get; set; }

    // Access functions to retrieve and set data (also see below)
    public String GetIncomingData(bool reformat) { ... }
    public void SetReportData(String newReport) { ... }
}

When updating the values of a WPF control, the code needs to be executed on the UI thread – i.e. the thread that owns the WPF control. The control’s dispatcher provides a function CheckAccess (which is the equivalent of the Windows Forms property InvokeRequired) to determine whether the call is currently executing on the UI thread.

If not – the Invoke method of the dispatcher can be used to execute a delegate on the appropriate thread. The Action framework class can be used to generate a Delegate from the current method (or from an anonymous method) and pass the parameters across:

public void SetReportData(String newReport)
{
    if (!ReportDataControl.Dispatcher.CheckAccess())
    {
       // Switch threads and recurse
       ReportDataControl.Dispatcher.Invoke(
          System.Windows.Threading.DispatcherPriority.Normal,
          new Action<String>(SetReportData), newReport);
    }
    else
    {
        ReportDataControl.Text = newReport;
    }
}

A similar method can be used to retrieve data from a WPF control. The generic framework class Func can be used to add a return type:

public String GetIncomingData(bool reformat)
{
    String result = "";

    if (!IncomingDataControl.Dispatcher.CheckAccess())
    {
       // Switch threads and recurse
       result = (String) IncomingDataControl.Dispatcher.Invoke(
          System.Windows.Threading.DispatcherPriority.Normal,
          new Func<bool, String>(GetIncomingData), reformat);
    }
    else
    {
        if (reformat)
        {
             result = "--" + IncomingDataControl.Text;
        }
        else
        {
             result = IncomingDataControl.Text;
        }
    }

    return result;
}
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Garbage collection, generations and the large object heap


The .Net CLR maintains a managed heap used to dynamically allocate and garbage collect objects. This heap is divided into two address spaces – one used by a generational garbage collector for small objects and a second used for large objects.

The three generations

The first address space (sometimes called the small object heap – SOH) holds the three GC generations (0, 1 and 2) and is used for small objects (less than 85,000 bytes in size.) Each generation has a memory budget which can change over the lifetime of the application and is used to trigger collection of that generation.

The garbage collector will collect objects in generation 0 when its memory budget is exceeded. Any survivors of a GC on generation 0 are promoted to generation 1 (any non-survivors have their memory reclaimed.) Each generation is a contiguous address space – so promotion to generation 1 includes moving the objects into the address space allocated to generation 1 – compacting the memory used.

The GC will continue collecting generation 0 until the memory budget for generation 1 also gets exceeded. Once this occurs both generation 0 and generation 1 are collected. Any survivors of the generation 1 collection are promoted to generation 2. Generation 2 contains the oldest / longest lived objects. Again promotion includes compacting the memory by moving the objects into the address space allocated for generation 2.

This process continues with frequent collections of generation 0, less frequent collections of generation 1 and infrequent collections of generation 2. As the garbage collector performs each collection it also adapts to the memory usage patterns of the application – changing the memory budget allocations for each generation to optimise performance.

The large object heap

The second address space contains the large object heap (LOH) and is used for large objects (85,000 bytes and larger.)

Objects on the LOH are considered part of generation 2 and collected with this generation. This means that short-lived large objects will only be collected either when the generational GC collects generation 2, the LOH exceeds its memory budget or the user programmatically invokes a collection of generation 2.

Due to the cost of moving large objects, the CLR does not compact the memory space for the LOH. Large objects will remain where they were originally allocated. This is an implementation artefact of the CLR GC – as such it may be changed in the future. The size boundary of objects considered large may also change so if you require a static memory location for an object you will need to pin it.

Covariance and contravariance in C# 4.0


C# 4.0 introduces covariance and contravariance (together variance) for generic type parameters. These two concepts are similar and allow the use of derived or base classes in a class hierarchy.

An easy way to understand the difference between the two concepts is to consider the activity of the user of the variables passed to / from the generic method (interface or delegate.)

Contravariance

If the method implementation is only using variables passed with the parameter for read activity – then the generic parameter is a candidate for contravariance. The ‘read only’ role of the parameter type can be formalised by marking it with the in keyword – i.e. it is an input to the implementation.

Any generic type parameter marked with the in keyword will be able to match to types that are derived from the named type. In this case the implementation is the user of the variables. It makes sense to allow derived classes as any read activities that are available on the base class will also be available on any derived class.

// C# 3.0 does not recognise the in keyword for parameterized types
public delegate void TypeReporter<in T>(T input);

public void DoSomeGenericContravariance(RoutedEventArgs args)
{
    TypeReporter<EventArgs> ReportMethod
                  = new TypeReporter<EventArgs>(this.SimpleReportMethod);

    // C# 3.0 and earlier will not compile the following
    TypeReporter<RoutedEventArgs> RoutedReportMethod = ReportMethod;

    RoutedReportMethod(args);
}

public void SimpleReportMethod(EventArgs args)
{
    Console.WriteLine(args.GetType().ToString());
}

Covariance

Similarly – if a method implementation is only using variables passed with the parameter for write activity – then the generic parameter is a candidate for covariance. The ‘write only’ role of the parameter type can be formalised by marking it with the out keyword – i.e. it is an output from the implementation.

Any generic type parameter marked with the out keyword will be able to match to types that are base classes of the named type. In this case the calling / client code can be considered the user of the variables – so again it makes sense. Any operation (read or write) that is available on the base class that the client code has requested will also be available on the actual (derived) type that the implementation instantiates / sends as output.

public void DoSomeGenericCovariance()
{
    // The generic IEnumerable interface is defined with the out keyword
    // on the parameter type:
    //
    // public interface IEnumerable<out T> : IEnumerable

    List<String> strings = new List<String> { "one", "two" };
    IEnumerable<String> myStrings = strings.AsEnumerable();

    // C#3.0 and earlier will not compile the following
    IEnumerable<object> myObjects = myStrings;

    foreach (object myObject in myObjects)
    {
        Console.WriteLine(myObject.ToString());
    }
}

Issues to consider

Once type parameters have been marked with the in or out keyword the compiler will validate the interface / delegate compliance with the assigned variance. E.g. if the first example is changed to return the parameter passed, then the compiler will report an error – as the parameter is not being used for input only.

// Compiler will report a variance validation error
public delegate T TypeReporter<in T>(T input);

Variance uses reference type conversion – so it will not work with value types. Even though within the type system int inherits from object, the following will not compile.

List<int> ints = new List<int> { 1, 2 };
IEnumerable<int> myInts = ints.AsEnumerable();

// Reference type conversion not available
IEnumerable<object> myIntObjects = myInts;

C# and NUnit – testing interface implementations


A common development strategy is to generate interface definitions and then code against these – allowing the implementations to be varied easily.

When writing NUnit test cases for interfaces and implementing classes – it is possible to generate a set of test cases for the interface and then apply these test cases to each concrete implementation. A strategy is outlined below.

Within the class library containing the test cases generate a test fixture for the interface itself. A class member, m_fileManager in this case, is used to hold the interface instance to test and a second member m_runTests is used to track whether the fixture holds an interface realisation.

A virtual function CreateConcrete is defined to create the concrete interface implementation – it is called in the SetUp method.

Add the interface test cases to this class – checking whether tests should by run using the m_runTests member.

[TestFixture]
public class Test_IFileManager
{

    /// Interface to use for testing
    protected IFileManager m_fileManager;

    /// Indicator that we are in a realisation test fixture
    protected bool m_runTests = false;

    /// Create a concrete instance
    virtual public void CreateConcrete()
    {
    }
        
    [SetUp]
    /// Test set up
    public void Setup()
    {
        CreateConcrete();
    }

    [TearDown]
    /// Test tear down
    public void TearDown()
    {
        m_fileManager = null;
        m_runTests = false;
    }

    [Test]
    /// A simple test
    public void NonExistentDirectoryThrowsException()
    {
        if (m_runTests)
        {
            Console.WriteLine("Running test: NonExistentDirectoryThrowsException");

            Assert.Throws<DirectoryNotFoundException>
                ( delegate
                  {
                    m_fileManager.GetFreeFileName(@"ZZ:\BadDrive\", "stem", "txt");
                  });
        }
    }
}

To attach the set of test cases to a concrete implementation, generate a class that inherits this base interface testing class. Override the CreateConcrete method to assign the interface instance and to indicate that the tests should be run.

[TestFixture]
public class Test_IFileManager_SimpleFileManager : Test_IFileManager
{

    /// Create a concrete instance
    override public void CreateConcrete()
    {
        // Using static method
        m_fileManager = (IFileManager) SimpleFileManager.GetFileManager();
        m_runTests = true;
    }

}

Each implementing class can be tested by creating a separate concrete implementation testing class. When NUnit runs it finds all of the interface tests and runs them for each concrete implementation.

If any implementation-specific test cases exist, then they can be added to the concrete testing class. If a class implements multiple interfaces, then each interface can be tested in a similar manner by generating a concrete implementation testing class for each interface / implementer pair.